Your next work will
be incredible.

Ink3D is just here to keep you in your flow — familiar tools, a shader model beyond PBR, and the freedom to create wherever inspiration strikes.

v0.1.0a · testers release in the works
Ink3D — untitled.ink3d
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GPU paint engine

Brushes you already know.

The brush settings you've come to love are all here. The tip behaves like you expect, pressure and tilt shape every stroke, and optional smoothing keeps your lines clean. Your whole brush language, fluent in 3D.

2D + 3D

Paint flat, see it live in 3D.

Two views, one canvas. In addition to 3D, detail in 2D with your favorite stylus. Selections, touch-ups, and all the tools you already reach for come with you. You always have just the right perspective for whatever you want to do.

Layers

Layers that make sense.

Image layers, exactly like your 2D program — stack, toggle, paint. You'll understand it on day one, because there's nothing new to learn.

Details👁 Paint👁 Base👁
Materials

Materials, not just colors.

PBR is the start, not the limit. Build complex materials effortlessly with nodes, then paint them onto your model quickly and efficiently. Custom channels cover the shaders you actually use — Poiyomi, lilToon, Mochie, and any others — so their masks and special maps paint right alongside everything else.

Brass Steel Jade

Where it's headed

Two milestones, one destination: 1.0.

v0.1.0a — now

Testers release

Core hardening, project save/load, the 2D view, and the layer panel. For brave testers.

Artists Beta

For working artists

Material library, the full brush system, and automation hooks. Real projects, real feedback.

v1.0

The full release

Everything stable, documented, and downloadable.

Paint anywhere

Unbound from the desk.

Inspiration doesn't always wait for a desk. Ink3D is wherever you are — traditional computers with mouse or stylus, mobile for creating on the go, and AR/VR displays for a natural and immersive flow.

Desktop Android VR

Your studio, everywhere.

Grab the alpha and start painting. Linux today, Windows via CI.